Today we will have a quick look at the Bring Arts Nier Figures. Nier is spin off 2 game franchise by Square Enix. The 2nd one Nier: Automata was something of a hit and appeared on PC, PS4 and Xbox. Unfortunately if you want the play the first game in the series you need a PS3, however it is also almost completely unnecessary to understand automata aside from a few Easter eggs.
Bring Arts are 6″ Figures, however compairing them to other 6″ figures I have they are a bit on the small side. The first Nier release was 2B which also came with a machine. If we look at 2B first, she comes with a sword, unmasked head, Pod 042, swap able hands, weapon holding ring and a stand. Pod and the weapon ring can be attached to the stand but not he figure and as such the figure is really meant to be displayed with the stand.
The other part of the set is the machine lifeform who comes with a bucket. This particular one has the non-hostile eyes. This has a nice paint job and I just love the designs of the robots in this series.
The 2nd release was a 2 pack of machine lifeforms. They start as the same base of the one which came with 2B but has hostile eyes and loads of accessories. First up is one set of full size legs, which should be used with the supplied stand otherwise it is very hard to stand. Various weapons, a sword, replacements for the arms which mount a gun or saw blade
Finally we have Kainé from the original Nier game (RepliCant/Gestalt). Much like 2B she comes with the same stand, 2 Swords and swappable hands. She also comes with Emil’s head
As for other releases in this line, A2 and 9S are out in Japan at this point, a revised 2B is also on the way, as well as a Nier figure from Replicant.
Also widely available for whatever reason are Knock-Offs of these figures. So if you see one for sale for around $15/£13 its probably one of these. You can tell its a KO by the paint on the robot that is nowhere near as good as the original and the copyright information is not present on the back. KO 2B has loose hands that do not grip very well, the top of the stand is not textured but fully clear and just generally not a well made.
Combiner, Gestalt, special team, whichever your preferred name are the power house in any given battle. The exact size of the combined form in any given scale is open for debate which ultimately leads to a compromise between individual bot size, parts forming parts and total combined size. Here we are taking a look at a legends scale combiner by Iron Factory; War Giant and its recolour Catastrophe. First off the Individual bots.
This of course is a 3rd Party representation of the combaticons, original sold in 3 sets of 2 figures, IF-EX22, IF-EX23 and IF-EX24 these are fully transformable and each have their own weapons
Now your probably wondering what the 6th figure which was part of IF-EX24 is and if you are thinking it is the combined parts are something similar, you would be quite wrong.
In fact we have a recolour of IF-EX16 as combiner hunter Arcee with her massive sword. Sadly there is no equivalent in the IF-EX24X Catastrophe set.
Speaking of IF-EX24X it is the recolour which was only sold as a compete set. It is a representation of RID2000 Baldigus/Ruination, which was a 2000 reuse of the original combaticons toys and designs in different colour scheme in a completely separate show. As already stated there was no IF-EX16 recolour nor did it have a gun version of Shockwave which was present in the original IF-EX24 set. Speaking of the combiner parts.
Rather handily the combiner parts combine by themselves into a free standing bust type thing which is great for storage. The weapon also combine into a large rife which are far as combining weapons go is very well done.
The combined form is also quite will done. Good articulation, the chest and legs stay together very well, however the arm conections are not the best been more peged in that actually connected. It is quite easy to disconnect them while trying to position them but are easy enough to reattach.
The original comes with a non-transformable Shockwave in gun form, it can also hold the IF-EX21 in gun mode but it is a bit bigger. All in all a great set with a more uncommon repaint which also looks good. The use of parts forming helps the size of the combined form while keeping the individual bots in line with the other iron factory figures. It is not quite as big as the maketoys combiners I already have but as it is unlikely there will be any more released I am happy enough with this scale and hope to see others
As a final note if your after this set be careful buying them as individual sets. IF-EX21 is almost impossible to find, I luckily found my set on Amazon Japan of all places, it was over the usual retain but as I already had the other sets so there was not much choice.
Iron Factory are the stylised and mostly IDW inspired legends collection. They are slightly smaller than the Magic Square G1 inspired legends.
There have a nice selection of Decepticon (Autobots also available and we can look at them next time), including Megatron, Tarn and many jets and seekers. Not pictured they also have an Overlord and Sixshot which are now quite difficult to obtain at reasonable prices.
They also currently have one combiner design which in my view provides a good combined size as well as suitably sized individual bots. Combiner combined size is contentious in any scale usually having at least one compromise of combined size, individual bot size or parts forming.
Here we have the IF figures with the Maketoys Giant which I prefer size-wise in combined mode and has a compatible aesthetic. The individually the bots are not right though.
While you can generally purchase most of there products for a month or two after release if you miss out they can be quite difficult to pick up later on; there are also more limited product runs in more niche decos. The current favourite for this is the seeker mold.
They are all fully transformable the result of which can vary due to cybertronian design and stylisations which can some times feel a bit lazy (which can sometimes be down to source material) but other work out really well.
Overall they are not as articulated as the magic square legends however they are still lots of fun. The inspiration of the design can be something you either love or hate but one thing is for sure it makes for an interesting collection of diverse characters that provide a solid alternative to another G1 cartoon collection.
My first step into a larger world. A non-transforming transformers premium action figure, do all roads in fact ultimately lead to 1/4 Statue as my prefered transformer reviewer Bobby Skull Face would say? Well it maybe heading that way, but as we are still on the step before lets wait and see.
The finish is amazing and I’m not usually into the lights (or electronics in general) in my figures but in this case I do feel it adds to the figure and no hunting for batteries as they come pre-installed. As it is a licensed products it is also complete with faction symbols
Other gimmicks and options include a removable face mask and options for configuring the fusion cannon
Poseability is good especially with the ab-crunch and how it collapses into itself. It also comes with a stand. The weakest part of the figure is the hand which are tight on the pins but pop out a lot when you are trying to manipulate them.
At around £320 it is a pricey figure add to the fact it does not transform make this type of figure a non-starter for some people. However if you look at the price of the upcoming takara MP’s in particular Optimus Prime the prime is not quite as bad as it might at first seem for a high end transformer products. For me the only problem is where and how to display it.
We are still waiting on news for when season 3 of Knights of Sidonia Anime series will be released on Netflix. In the mean time lets have a look at the Figma Garde Figures
We have two figures of the Garde, the space mech of the series. The Figma 261 Series 18 Garde (Blue with white) and the Figma 254 Series 17 Grade (white with red). These are basically the same design (and hence figure) but with restyle parts much like car is given a facelift.
The series 17 is numbered 704 and is the “hero” craft of the series know as the Tsugumori piloted by Nagate Tanikaze , while the 18 is numbered 291 which is piloted Izana Shinatose of which many are represented with various different numbers in the series
The figures are designed to be used with the supplied stands, they are extremely difficult to stand without them, which is fine as there are mostly depicted as flying though space. Accessories and options include replaceable hands, alternative firing head, bladed arm guards, spear and rail gun. The boost pack is adjustable and extendible.
If you prefer a more hands on model there is also the Kotobukiya Tsugumori Knights of Sidonia. This is the animation version and is 1/100 scale. Unfortunately I broke the c-clip on the neck which is a rather strange part of the model. The rail gun has many extension so can be extended to a ridiculousless length.
My First Attempt at some Black Talon Minitures for which I used 2 Owl C3 minitures
Miniatures that are black, blackish or mostly black can be a bit tricky. It is really easy to just make them too black, lose details and just make them very plane as you cannot shade them.
So in this case I painted the base colour as Mecha Color 69.022 Titan Dark Blue which I was quite please how it came out. I used a darker grey 69.039 Grey Z than I did on my North and South miniatures and 69.065 Dark Steel instead of the normal steel colour. Why red horns? Why not?
Next up another long term desk fixture was competed, a Southern Hydra
Painted up the same way as the rest of my southern forces. I was torn on if I should paint the hole “shoulder” guard red or just the top circle like I finally did
Today we have a quick look at the “other” 3rd Party legends scale figures; here we have Iron Factory EX-31 Dubhe and EX-36 Tyrant. These are of course small scale representation of IDW Megatron and Tarn.
These two Decepticon big shots both transform into tank like alt modes. EX-36 comes with alternative parts with no less than 3 different fusion cannons, 3 heads and alternative backpack, hip guards, shoulders and leg parts allowing you to make different version of megatron which have been show throughout the IDW comic run. Tarn’s colours are striking and he has a removable mask. The swappable hands on both figures also work well at this size of figure.
All in all two great figures and a great addition to any legends collection.
The last of the northern gears for a while, next up I have Peace River and some Black Talons in the works
First the Xmas2014 Chibi. I never really though all that much of the idea, but having put it together and painting it, I am quite fond of it. And it was free after all. I think I would like to obtain the others at some point.
2 Stripped Down hunters, the weapon on the one on the left is probably not rules legal any more.
The Gencon 2014 Headhunter
Northern Wildcat. This was originally going to be an arena gear but I decided to repose it to my northern force. The other wildcat is in my Nucoal force.
There are 3 main colour scheme Northern Gears are shown in (plus many other less used ones). As far as I know there is no official meaning to what each one is for. Today I’m going to show how I did my “Yellowish” scheme which I will arbitrarily call the Northern Guard Standard scheme.
The more brownish scheme will be for the Western Frontier Protectorate (WFP) and if I ever do any “white sand” gears they can be someone else.
I started with a grey undercoat. As usual for me this was Games Workshop Mechanicus Standard Grey spray.
2. The base coat colour. I used Vallejo Mecha Color Yellow Ochre (69.032). It took several coats by brush so if you have an air brush I would recommend using that
3. Paint the other armour parts with Vallejo Mecha Color Grey (69.037) and in the pictures is combined with the next step (because I forgot to take pictures) which is to go over the yellow ochre with Mecha Color Desert Dust Wash (69.522)
4. Paint the V-Engine and weapons (hand-held and rocket packs) with Mecha Color Gunmetal (69.058)
5. Paint the parts you want metal coloured but not as dark with mech color Steel (69.063) I did the barrels, the knees, treads, front of the head, grenades, any thing that looked like a metal plate and finally the raised or recessed bits on the shoulders.
6. Paint the head lens/sensor with a white paint first (any will do). Once it is dry paint over the white with GW Guilliman Blue Glaze. Paint the ports on the rocket pods with Mech Color SZ. Red (69.009). Finally Nuln Oil Shade on the light metal parts.
7. Lastly Paint the Base with GW Steel Legion Drab. Then add a texture to the base. In this case I used GW Armageddon Dunes.